Tom Adam Frederic started following the work of Oskar Ku, National Central University, Graduate Institute of Network Learning Technology.
Tom Adam Frederic started following the work of 3 people.
Tom Adam Frederic started following the work of Tom Anderson, Flinders University of South Australia, Computer Science, Engineering and Mathematics.
Primary
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- Academic Development
- Accessibility
- ActionScript
- Affect & Arousal
- All Pervading Digitalization--all products, careers, organizations, services are digital and software dominated--a direction of evolution today
- Artificial Intelligence
- Associative Learning and Memory
- Brain Module Self Assembly Models of Human Emotion, Thought, Action, Relating Phenomena
- Brain Module Trade-Off Constraints on Site Designs--the interest-liking trade-off (we dislike what interests us, the unfamiliar and vv.)
- Broadcast & Multimedia Technology
- CMS
- Category Learning
- Character Design
- Children's Literature
- Cognition and Assocaition
- Cognitive Modeling
- Cognitive Science
- Cognitive and Social Psych of Web Site Alternative Patternings--fractal, recursive, decompositions, ant "use" trailings,
- Cognitive development
- Coincident Memory Systems in Site Designs--muscle memory, verbal memory, association memory, remindings
- Collaboration
- College Readiness
- Community Design and Management
- Computational Modellng
- Computer Aided Design
- Computer Assisted Language Learning
- Computer Science
- Computer Science And Engineering
- Computer Supported Collaborative Learning
- Computer-Based Learning
- Computer-Mediated Communication
- Cybermetrics
- Data Driven Learning (Languages And Linguistics)
- Design Methods
- Design Patterns
- Design Research
- Design Sneakinesses--unplanned second order effects of designs
- Design Support
- Design Theory
- Design education
- Design practice
- Design-by-User Website Interfaces--patterns of use by algorithm tweak design dimensions, genetic competitions among alternative design means
- Digital Journalism
- Digital Literacy
- Digital Litracy
- Digital Media, Device, and Software Interface Design
- Distributed Cognition
- E-learning
- Economics of Website Design Genres--view traffic, click thru traffic, profit per visit, profit per click thru, etc.
- Editing of Journals
- Educational Technology
- Elearning
- Electrical Engineering
- Embedded Systems
- Engineering
- Experimental games
- Eye tracking
- First Language Acquisition
- Flash
- Flash Media Server
- Fuzzy set theory
- GPS Applications
- Game Based Learning
- Game Competitors--games playing games, players playing players, agents playing agents, etc. plus mixes
- Game Design
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Game Theory (Psychology)
- Game studies
- Game/Simulation use in education
- Gameplay (Video Game Design)
- Graphic Design
- Human Computer Interaction (HCI)
- Human-Computer Interaction for Games
- Impact of Interface Design
- Information Literacy
- Information behaviour
- Information use
- Instructional Design
- Intelligence
- Interaction Design
- Interactive Content Writing
- Interactive Media
- International Education
- Internet Studies
- Internet research methods
- Internet science
- Kinds of Accessibility/Usability--emotional, namings, implications, associations, remindings, correlational
- Knowledge Structures
- Language Testing
- Languages and Linguistics
- Learning & Memory
- Learning Progressions
- Learning Technology
- Learning and Teaching
- Location, Location, Location--the contextuality of website value, webbing factors, network hubs, weak ties
- Location-based media
- Mass Communication
- Mathematical Programming
- Media Design
- Mental Representation
- Mixed Methods
- Mobile Technology
- Multimedia
- Non-formal Education
- Online Instruction
- Open Access
- Open Access Publishing
- Open Journal
- Open Source Software
- Open Systems, Copylefts, Capability Democratizations--designers and designing and designs by everyone, users, customers, clients
- Participatory Design
- Participatory Media
- Play
- Popular Education
- Programming Languages
- Reading Habits/Attitudes
- Real Time Computing
- Research Design
- Research Methodology
- Science of Flawed/Failed Designs--from excess testicularities, attentional competitions, requirements politics, immediacy erosions of morale, etc.
- Second Language Acquisition
- Sensor
- Sensory Neuroscience
- Serious Games
- Short Stories to teach ESL/EFL
- Simulation in language learning
- Situated Learning
- Social Networking
- Software Components
- Software Engineering
- Structural Cognition Traits of Web Access--alternative point counts, namings, orderings
- Student Centered Learning
- Systems and Simulation Design
- TESOL
- Task-Based Language Teaching (TBLT)
- Teaching English as a Second Language
- Techno-Information Literacy
- The Social Life of Information (Brown, Duguid)--social practices assumed in info systems and design decisions
- The VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imagination
- Usability
- Use of video as a teaching tool in upper elementary resource classroom
- User Education
- User Experience (UX)
- VR Objects
- VR Panorama
- Video Game Design
- Video Game Development and Production
- Video Game Programming
- Video Game Writing and Scripting
- Video Games
- Video Learning in the Classroom
- Virtual Worlds
- Virtualization
- Vocabulary
- Web 2.0
- Web Design
- Wireless Computing (Mobile Computing)
- Wireless Systems
- Word and Image Studies
- XML
Graduate Student, Graduate Institute of Network Learning Technology
College of Electrical Engineering and Computer Science
Thesis Title: Design of an English Vocabulary Acquisition System with Mini-Games for Elementary School Students in Taiwan
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Tak-Wai Chan
Chi-Hung Juan |
About
Tom Anderson
Contact Information
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Claflin University invite applicants to apply for a tenure-track assistant Professor position in the Department of Philosophy and Religion beginning August 2012.
Claflin University







